![]() LEVELS 3*(7/10): When I first started playing, I was like "I can't wait to play this game". You also created new scenarios combining classic ones in ways I hadn't seen yet. GRAPHICS 2*(10/10): Amazing amount of work, one of the few times I saw a hack with a different scenario in almost every level. MUSICS 1*(8/10): Enjoyed the variation of musics, but the musics for the ice and space levels were pretty off. = Mega Mario World: Another Universe (v1.2) = This one really had potential, which makes the end result all the more sad. The second main mechanic, the jetpack, has unintuitive and finicky controls and also gets used in the last level of the game, requiring you to perfectly navigate spikes with it. This was the exact point where i finally quit the hack. Why not give the player time to realize the changed circumstances by at least putting them on a straight road for a few seconds?Īlso the cart handles like butt because it has a ton of delay on every jump, which makes the cart levels very frustrating.Īs the cherry on top it does this exact same mistake again in the last level of the game, RIGHT after the (by far) hardest part of the game, which forces you into replaying the whole thing, because there is no saves in the later levels. ![]() It does this very same thing multiple times. Sometimes, when you enter a pipe, the game throws you into a fast moving DKC type rail cart RIGHT in front of an abyss, without any warning, which will always result in your demise. You will have to constantly run back several overworlds to revisit one of your few free-powerup levels or try to bruteforce the levels as smol boi.Īlso the added custom mechanics are just horrible and unresponsive. What it does most of the time though is simply spawning Bullet Bills from both sides of the screen randomly.Īlso the game power-up-starves you while spamming boomerangs, hammers and other projectile based enemies. Imagine this game as normal Mario hack levels but with the sun or Lakitu added to every second one of them. It does that by simply shoehorning one of its few awful difficulty enhancing factors into otherwise perfectly fine levels. Sadly it REALLY fell off after a certain point and my final rating is 2/5.Īfter it pulls you in with near perfect level design and beautiful custom graphics, it suddenly becomes the master of cheap difficulty and plain bad game design and utterly ruins its well designed levels by cramping artificial difficulty enhancers into them. I don't use save states and my skill level is probably average.Īfter the first world i was about to call this the best hack i've ever played and rate it 5/5. So far i've played through about 10 hacks and have watched hundreds of them. added the hack version at the title screen eliminado el bloque de cambio de personaje, distorcionaba las paletas del overworld reducido el lag en el nivel NUVES TORMENTOSAS corregido el punto rojo del nivel GREEN HILL ZONE? removed switch character, messes up the palettes from overworld corrected red dot from GREEN HILL ZONE? level *Contiene los parches en español y ingles en el nivel 3-3 usando la salida secreta hay una baja probabilidad de que aparezca una pantalla negraĪgradecimientos a MasterLink por todo su apoyo, sin su ayuda este hack seria basura (enserio!) en el nivel 6-4 los molotovs que laza luigi no quedan con el suelo en el nivel 6-! las paletas de la capa se ven un poco mal si entras al nivel 1-2 usando un yoshi azul los colores se ven mal se introducieron algunos sprites que interfieren en la jugabilidad, como el fluud y el submarino de SML2 algunos niveles abiertos, puedes explorarlos como si fuera un mario 64 2D, encuentra las estrellas! niveles saturados (perfecto si odias los niveles planos y vacios) Special thanks to MasterLink for all his support, without his help this hack would be garbage (seriously!)Īqui esta la version completa de mi hack, espero que les guste in 3-3 secret exit has a low probability of black screen in level 6-4 luigi molotovs dont match with the ground in level 6-! the cape palletes arent perfect if you enter in level 1-2 using blue yoshi the palletes locks bad introducted many gameplay sprites like the fluud of SML2 submarine some open levels, you can explore like a super mario 64 2D, find the stars! saturated levels (perfect if you hate lineal and empity levels) Here is the full version of my hack, hope you like it ![]() Link Show random Submission Details Name:
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